Game Design
Jag har lärt mig två spelmotorer: Unity och Godot. Än så länge har jag endast skapat ett färdigt spel (samt en massa prototyper) på Unity med deras inlärningsprogram, men jag jobbar med ett större projekt på Unity och kommer att skapa flera projekt på Godot på spelprogrammeringskursen.

My first game that I've myself designed a little is a simple pachinko game that can be played on Unity Play.
On Unity I have worked on a point-and-click game using the tool Fungus. Here is a little preview:
The game is based on this concept art I created for an assignment, which was further inspired by a couple paintings of the Necromancer and his skullings I've painted before.


At the start of the game, you get to choose one of five animals to play as, but later on you can switch between them to reach different objects or areas. The animals are bird, cat, toad, rabbit and newt.
The Necromancer gives the skulling the task to bring five branches for a fire, and thus the adventure begins.


On Godot, I have made a simple game where you have to collect different things in different ways.