Game Design
I have learned two game engines: Unity and Godot. So far I have only created one complete game (along with a bunch of prototypes) on Unity with their learning courses, but I am working on a bigger project on Unity. On Godot I have made as a final project for a video game programming course a decently sized game called Collect Everything..

My first game that I've myself designed a little is a simple pachinko game that can be played on Unity Play.
On Godot, I have made a simple game where you have to collect different things in different ways, Collect Everything.This is my final project for the video game programming course, and I'm quite happy with it.

On Unity I have worked on a point-and-click game using the tool Fungus. Here is a little preview:

The game is based on this concept art I created for an assignment, which was further inspired by a couple paintings of the Necromancer and his skullings I've painted before.
At the start of the game, you get to choose one of five animals to play as, but later on you can switch between them to reach different objects or areas. The animals are bird, cat, toad, rabbit and newt.


The Necromancer gives the skulling the task to bring five branches for a fire, and thus the adventure begins.